Screenshots
Main Menu
The Main Menu contains the mod logo, the player's name and an animated thunder background.
You can see a direct-connect button (second from the top) that will automatically connect you to the designated server. Hosts can change the target IP in the clientcfg file.
It will only say Official Server when the official server's IP is set.
by Luk, featuring an early build of 0.8-alpha
Team Selection Overview
You can easily see how many players are assigned to certain roles. A neat thing, since you can now decide to either adjust yourself and fill roles that are unused, or stick to your favorite rule and play it the best way you can.
Hosts can also limit the amount of certain roles to further fine-tune the aspect of balancing the game.
Every role has a description for players who are new to the game. Apart from the obvious description of a medic, it offers additional background info about his abilities and capabilities.
by Luk, featuring the role selection menu in an early build of 0.8-alpha
Role Abilities
Each role features exclusive abilities that either aid the whole team directly, like medkits or ammo, or indirectly by increasing the damage output of a single player to hold off the horde.
Hovering over the abilities' names will update the text box below and provide you with in-depth information and how to use a certain ability to achieve full effectivity.
by Luk, featuring the role abilites menu in an early build of 0.8-alpha
A wild Sentry Gun appears
Players can buy and place two different turrets to aid their fight against the hordes.
In this example, a Sentry Turret has been placed and is ready fight. A laser (stolen from the Claymore) signals that it's ready to fire.
by Luk, featuring a sentry turret in 0.6-alpha
Hell Zombies falling down
Zombies drop down from the sky, running across the map, causing players to not be able to camp certain spots. This is the Hell Zombies wave.
This type of zombie was originally operating in space. The thickness of his suit makes it harder for bullets to fully penetrate, making him one of the tankiest zombies in the mod.
Santa hats have been added for the christmas holidays.
by Luk, featuring a hell zombie wave in an early build of 0.8-alpha
A Full Scale Boss Fight
As seen in the spectator mode, 23 players are engaged in a heated fight against a massive boss zombie. Explosions and effects can be seen everywhere.
One could easily describe this section of play pure chaos.
by Luk, featuring a boss wave in 0.6-alpha
Main Menu
The Main Menu contains the mod logo, the player's name and an animated thunder background.
You can see a direct-connect button (second from the top) that will automatically connect you to the designated server. Hosts can change the target IP in the clientcfg file.
It will only say Official Server when the official server's IP is set.
by Luk, featuring an early build of 0.8-alpha
Team Selection Overview
You can easily see how many players are assigned to certain roles. A neat thing, since you can now decide to either adjust yourself and fill roles that are unused, or stick to your favorite rule and play it the best way you can.
Hosts can also limit the amount of certain roles to further fine-tune the aspect of balancing the game.
Every role has a description for players who are new to the game. Apart from the obvious description of a medic, it offers additional background info about his abilities and capabilities.
by Luk, featuring the role selection menu in an early build of 0.8-alpha
Role Abilities
Each role features exclusive abilities that either aid the whole team directly, like medkits or ammo, or indirectly by increasing the damage output of a single player to hold off the horde.
Hovering over the abilities' names will update the text box below and provide you with in-depth information and how to use a certain ability to achieve full effectivity.
by Luk, featuring the role abilites menu in an early build of 0.8-alpha
A wild Sentry Gun appears
Players can buy and place two different turrets to aid their fight against the hordes.
In this example, a Sentry Turret has been placed and is ready fight. A laser (stolen from the Claymore) signals that it's ready to fire.
by Luk, featuring a sentry turret in 0.6-alpha
Hell Zombies falling down
Zombies drop down from the sky, running across the map, causing players to not be able to camp certain spots. This is the Hell Zombies wave.
This type of zombie was originally operating in space. The thickness of his suit makes it harder for bullets to fully penetrate, making him one of the tankiest zombies in the mod.
Santa hats have been added for the christmas holidays.
by Luk, featuring a hell zombie wave in an early build of 0.8-alpha
A Full Scale Boss Fight
As seen in the spectator mode, 23 players are engaged in a heated fight against a massive boss zombie. Explosions and effects can be seen everywhere.
One could easily describe this section of play pure chaos.
by Luk, featuring a boss wave in 0.6-alpha