Below you will find download links to the official builds of Reign of the Undead - Revolution.
Since we cannot guarantee that all these hosts transfer files without errors, please make sure to check the MD5 of the downloaded file.
Redistribution is strictly prohibited, except for the listed mirrors below. You may however offer the extracted files to download automatically by the game itself when connecting.
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MD5: c85788d10f88c2561459c2aa78bc154eDownload What's New
// // // Version 0.7 // // // // released on 01.11.2014 // --> 3aGl3 is now officially part of the RotU-R Modding team New Features: - Ingame stats and RotU-STATS persist even after disconnecting - Ingame stats are restored when reconnecting - You are now able to look around while reviving - New Ammobox and Medkit (from BF3) - B3 RotU-STATS plugin (with permission from FNRP-Sphere, thanks a bunch!) - New F2000 (from BF3) - New SCAR-H (from BF3) - Combat Knife (replaces Tomahawk) - Notification Texts at the bottom left when players activate their special - New MP5K (from BF3) - When using the server version 1.7a, the server will now do a regular map switch instead of using the rcon password - Notification text in the bottom left when one of your turrets has run out of time - New Passive Ability 3 for the Scout: Intelligent Grenades - When a grenade of you hits a zombie in mid-air, the grenade will explode immediately - The Explosive Crossbow's Arrows now stick to zombies - Support for the following stock maps: mp_bloc, mp_cargoship, mp_countdown, mp_creek, mp_farm, mp_killhouse, mp_overgrown, mp_pipeline, mp_shipment - Support for the following custom maps: mp_4t4scrap, mp_asylum, mp_mw2_term, mp_surv_boss_road, mp_surv_zombiedesert - Bigger maprotations! By default you can only store about 1000 characters inside the sv_maprotation. Split your maprotation across several ones! They are now called sv_maprotation_1, sv_maprotation_2, ..., sv_maprotation_20 Make sure none of them holds more than 1000 characters to prevent bugs! Bugfixes: - Assassin's Vector sharing ammo with secondary weapons - Minigun 3rd person animation - 3rd person reload animation of the F2000, AUG and Enfield - Viewhands visual bugs - Hitbox model of the Boss zombie is now fully invisible - Added missing Ability descriptions (Scout Primary Ability 2) - self.incdammod undefined error, when a player hits a zombie entity that has not been fully loaded Other Changes: - Removed unused assets and further cleaned up the mod - Altered Wave Announcement Text - Changes to some weapons (timing changes and more) - The RotU-STATS plugin for manu admin mod will now only open a single connection instead of establishing a connection whenever data is transmitted - Removed debugging messages of recent maps in the games_mp.log - Balance changes to Helldogs - The rcon commands "setprestige" and "setrank" now take an optional third argument: force (has to be 1 if the rank/prestige is to be downgraded), default: 0 - Balance changes to Engineers and Medics: Engineers now gain less Upgrade Points by providing ammo, additionally the ammobox has a higher cooldown Medics receive double the amount of Upgrade Points for healing players but nerfed the Healing Aura's amount of returned health per orb - Some zombie animations have been condensed down to one weapon file, the engine now handles randomizing the animations
MD5: c666ee266fb495b4368f6614ee0cc5b2Download What's New
// // // Version 0.6 // // // // released on 22.08.2014 // New Features: - Experimental distribution of waypoint calculations for bots, resulting in less infinite loop lags - RotU-STATS -> logging everyone's progress at the end of the map! - ManuAdminMod RotU-STATS plugin - Last Standing Text + Effect for the last player alive - New zombie melee and walking animations - New rcon command: setrank <player_id>&<rank> - New rcon command: setprestige <player_id>&<prestige> - New rank up sound effect - New rank up text effect - Config settings for the last chance (see rotu.cfg) Bugfixes: - Claymores being activated during the announcement of the finale - Yellow highlighting of the first player being announced when joining via queue - Splitted dog howling from the default wave announcement sound to prevent the dog howling from being cut off - "Undefined" script error of "self.sprinting" - Unable to use anything after going down while holding a turret or barrel - Anti-AFK not working properly - Sentry Gun base disappearing after a certain distance - "ragdoll activation timed out waiting for dobj 0x0" spam in the console Other Changes: - Fixed a typo in the final announcement and Skillpoints spending menu - Endview coordinates for mp_surv_backlot (thx to Wim), mp_fnrp_quake3_arena, mp_surv_maniacmansion, mp_fnrp_smurfs, mp_fnrp_gas - Zombies will be muted upon game end or last chance - Reduced damage of normal zombies - Increased range of the boss zombie - Renamed Helldogs to Hellhounds - Fixed LAN servers trying to kick the host due to an invalid GUID, set game_lan_mode to 1 in rotu.cfg to prevent this